2D Radar: Infantry, Vehicles, and Range
Wardogs radar with infantry blips, vehicle blips, and a range slider so the 2D map matches how far you actually play.
The radar group is a 2D map, not the world overlay. People looking up wardogs radar usually want infantry and armor on one minimap without covering the gun model. The options are 2D radar, player markers, vehicle markers, and radar range. That is the whole group on the product page.
Markers
Player markers are infantry blips. Vehicle markers are armor and transports. You can run both, or drop vehicles if the map is only noise during an infantry skirmish. World labels for the same targets live in the visuals guide. Use the map for direction and the world labels for the fight in front of you. Stacking both at full range is how the screen gets crowded.
Range
Radar range scales how far the map reads. A long range shows armor forming up. A short range keeps the blips relevant to the block you are clearing. Match it to max distance on player visuals so the map and the world overlay agree. If a blip has no matching box, you are probably past the visual cap, not looking at a bug.
What radar is not
It is not aim assist. FOV and prediction stay on the aimbot guide. It does not remove weapon kick. That is the misc note. It does not change Elytra risk. A quieter map is still third-party software. Read the anticheat note and the 2026 review before you treat a clean minimap as a safe session. Save the range you like in the config system so the next launch does not reset to the widest circle.
Use the map in two passes. First, infantry only, short range, while you learn where blips sit relative to your facing. Second, add vehicle markers and extend range only when you are crossing open ground and need armor early. If a blip appears and the world overlay shows nothing, check max distance on player visuals before you call the radar broken. If the world overlay shows a truck and the map does not, vehicle markers are off. Those two checks solve most 'the map is wrong' messages. Leave the radar off entirely for a match if you are only tuning aim. One group at a time is faster than debugging every layer after a bad fight. The products page is where you confirm this group is part of the same Steam loader, not a second purchase. A wide range with both marker types on is a scouting preset, not the default for a doorway fight.